Unity-Skills offers a suite of AI automation tools tailored for Unity developers, enhancing productivity and streamlining workflows. Ideal for game development, these skills simplify complex tasks and improve efficiency in project execution.
claude install Besty0728/Unity-SkillsUnity-Skills offers a suite of AI automation tools tailored for Unity developers, enhancing productivity and streamlining workflows. Ideal for game development, these skills simplify complex tasks and improve efficiency in project execution.
Automating repetitive coding tasks in Unity
Generating game asset scripts
Enhancing debugging processes
Streamlining project management in Unity
claude install Besty0728/Unity-Skillsgit clone https://github.com/Besty0728/Unity-SkillsCopy the install command above and run it in your terminal.
Launch Claude Code, Cursor, or your preferred AI coding agent.
Use the prompt template or examples below to test the skill.
Adapt the skill to your specific use case and workflow.
I'm a Unity developer working on a [GAME_TYPE] game for [PLATFORM]. I need help with [SPECIFIC_TASK], such as [DETAILED_DESCRIPTION]. Can you provide me with a step-by-step guide or code snippets to accomplish this using Unity-Skills?
# Unity-Skills: AI-Powered Game Development Assistant
## Task: Implementing a Day/Night Cycle with Dynamic Lighting
### Step-by-Step Guide
1. **Setup the Scene**:
- Create a new Unity scene and import the necessary assets (e.g., skybox, terrain, and lighting prefabs).
- Ensure your scene is well-organized with clear hierarchy and naming conventions.
2. **Configure the Lighting System**:
- Add a Directional Light to your scene and set it as the main light source.
- Use the Unity-Skills AI tool to automate the creation of a day/night cycle script. The AI will generate a script that adjusts the light's intensity and color based on the time of day.
- Example script generated by Unity-Skills:
```csharp
using UnityEngine;
public class DayNightCycle : MonoBehaviour {
public float dayLengthInSeconds = 120f;
public Light sun;
public Gradient dayNightGradient;
private float timeOfDay;
void Update() {
timeOfDay += Time.deltaTime / dayLengthInSeconds;
if (timeOfDay >= 1f) {
timeOfDay = 0f;
}
sun.color = dayNightGradient.Evaluate(timeOfDay);
sun.intensity = Mathf.Lerp(0.5f, 1f, dayNightGradient.Evaluate(timeOfDay).grayscale);
}
}
```
3. **Implement the Script**:
- Attach the generated script to an empty GameObject in your scene.
- Assign the Directional Light to the sun variable in the inspector.
- Create a gradient in the inspector to represent the day/night cycle, with key colors for dawn, day, dusk, and night.
4. **Test and Refine**:
- Play the scene and observe the day/night cycle in action.
- Adjust the dayLengthInSeconds variable to control the speed of the cycle.
- Fine-tune the gradient colors to achieve the desired lighting effects.
## Additional Tips
- Use Unity-Skills to automate the creation of other game elements, such as weather systems or particle effects.
- Regularly back up your project to avoid losing progress.
- Join Unity communities and forums to share your work and get feedback from other developers.Your one-stop shop for church and ministry supplies.
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