Unity-Skills offers a suite of AI automation tools tailored for Unity developers, enhancing productivity and streamlining workflows. Ideal for game development, these skills simplify complex tasks and improve efficiency in project execution.
claude install Besty0728/Unity-SkillsUnity-Skills offers a suite of AI automation tools tailored for Unity developers, enhancing productivity and streamlining workflows. Ideal for game development, these skills simplify complex tasks and improve efficiency in project execution.
1. **Run Initial Scan:** Use Unity-Skills' `AssetAnalyzer` tool on your project folder to generate a baseline report. Specify your memory threshold (e.g., 5MB) to filter large assets. 2. **Prioritize Fixes:** Sort the output by [IMPACT_SCORE] to focus on high-value optimizations first. Use the 'Priority' column to guide your workflow. 3. **Apply Changes:** For each asset in the report: - Textures: Use Unity's Inspector to set compression format (ASTC/ETC2) and resize dimensions. - Models: Check 'Generate Lightmap UVs' and reduce polygon counts via Blender/FBX Exporter. - Unused Assets: Delete directly from Unity's Project window or use the 'Unused Asset Cleaner' tool. 4. **Validate Results:** Re-run the scan after changes to confirm savings. Check build size in Unity's Build Settings and test performance in target hardware. 5. **Automate Workflow:** Set up Unity-Skills to run weekly scans via CI/CD pipeline (e.g., GitHub Actions) to catch regressions early. **Pro Tips:** - For mobile projects, target ASTC 6x6 for textures to balance quality/size. - Use Unity's 'Asset Store Tools' plugin to bulk-reimport assets with consistent settings. - Compare optimization results against your target platform's memory constraints (e.g., 1GB for mobile VR).
Automating repetitive coding tasks in Unity
Generating game asset scripts
Enhancing debugging processes
Streamlining project management in Unity
claude install Besty0728/Unity-Skillsgit clone https://github.com/Besty0728/Unity-SkillsCopy the install command above and run it in your terminal.
Launch Claude Code, Cursor, or your preferred AI coding agent.
Use the prompt template or examples below to test the skill.
Adapt the skill to your specific use case and workflow.
Generate a Unity-specific asset optimization report for [PROJECT_NAME] using Unity-Skills. Analyze the current asset usage, identify unused or redundant textures/models with [MEMORY_THRESHOLD]MB+ size, and suggest compression settings for [FORMAT] (e.g., ASTC, ETC2). For each asset, provide estimated memory savings in MB and performance impact metrics. Include a prioritized list of assets to optimize first based on [IMPACT_SCORE] (memory savings × performance gain).
## Unity Asset Optimization Report for 'Galaxy Explorer' (v1.2.3) **Project Overview:** - Total Assets: 1,247 (3.8GB) - High-Resolution Textures: 412 (1.7GB) - Unused Models: 89 (128MB) - Current Build Size: 284MB (PC Standalone) ### Critical Findings: 1. **Unused Asset: 'SpaceStation_Far.obj'** - Location: Assets/Models/Environment/ - Size: 42MB (Uncompressed) - Status: Not referenced in any scene or prefab - **Action:** Delete immediately (saves 42MB) 2. **Over-Resolved Texture: 'Galaxy_Background.png'** - Current: 4096x4096 (RGBA32, 16MB) - Recommended: ASTC 8x8 (2.1MB) - Memory Savings: 13.9MB - Performance Impact: +3 FPS (GPU-bound scenes) - **Priority:** High (used in 8 scenes) 3. **Redundant Model: 'Asteroid_Group_01.fbx'** - Duplicate of 'Asteroid_Group_02.fbx' (identical mesh) - Current: 2 instances (1.8MB each) - **Action:** Replace instances with single prefab (saves 1.6MB) ### Optimization Recommendations: | Asset | Current Size | Optimized Size | Savings | Impact Score | Priority | |-------|--------------|-----------------|---------|--------------|----------| | Galaxy_Background.png | 16MB | 2.1MB | 13.9MB | 85 | 1 | | SpaceStation_Near.obj | 28MB | 12MB (ETC2) | 16MB | 72 | 2 | | Player_Spacesuit.png | 8MB | 1.5MB (ASTC) | 6.5MB | 68 | 3 | **Total Potential Savings:** 45.2MB (12% reduction) **Recommended Next Steps:** 1. Delete 'SpaceStation_Far.obj' (immediate 42MB savings) 2. Reimport 'Galaxy_Background.png' with ASTC 8x8 compression 3. Merge duplicate asteroid models into single prefab **Build Performance Impact:** - Load time reduction: ~12% (PC Standalone) - GPU memory usage: -18% (VRAM-bound scenes) - No quality degradation in optimized assets
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