UnrealClaude integrates Claude Code CLI with Unreal Engine 5.7, providing AI coding assistance with built-in UE5.7 documentation context directly in the editor. Game developers and technical artists benefit from faster coding, debugging, and documentation lookup. It connects to Unreal Engine's editor workflow and uses Claude's coding capabilities.
git clone https://github.com/Natfii/UnrealClaude.gitUnrealClaude brings Claude Code CLI directly into the Unreal Engine 5.7 editor with a native chat panel, live streaming responses, and 20+ Model Context Protocol tools for actor manipulation, Blueprint editing, level management, and asset workflows. The plugin includes a dynamic context system that provides accurate UE 5.7 API documentation on demand, eliminating context switching between editor and documentation. It supports script execution with live coding compilation, async task queues for long-running operations, and session persistence across editor restarts. Game developers benefit from accelerated prototyping and debugging workflows, while technical artists can leverage AI assistance for Blueprint creation, material workflows, and level design. The plugin runs on Windows (Win64), Linux, and macOS (Apple Silicon) and requires Claude Code CLI authentication with a Claude Pro/Max subscription.
Install Claude Code CLI globally via npm and authenticate with your Anthropic account. Clone the UnrealClaude repository with submodules and build the plugin for your platform using the provided build scripts. Copy the built plugin to your project's Plugins directory, install MCP bridge dependencies with npm, then launch the Unreal Editor—the plugin loads automatically and appears in Tools > Claude Assistant.
Write and debug C++ game code with UE5.7 API documentation context in the editor
Create and modify Blueprints and Animation Blueprints with AI assistance
Search assets, query dependencies, and manage levels programmatically
Execute and compile scripts via Live Coding with Claude's guidance
No install command available. Check the GitHub repository for manual installation instructions.
git clone https://github.com/Natfii/UnrealClaudeCopy the install command above and run it in your terminal.
Launch Claude Code, Cursor, or your preferred AI coding agent.
Use the prompt template or examples below to test the skill.
Adapt the skill to your specific use case and workflow.
I'm using Unreal Engine 5.7 and need help with [SPECIFIC_CODE_ISSUE]. I'm working on [PROJECT_TYPE] in [INDUSTRY]. Can you provide code suggestions, debugging tips, or documentation references specific to UE5.7?
# Unreal Engine 5.7 AI-Assisted Debugging ## Issue Analysis The `FVector` calculation in your `CharacterMovementComponent` is causing a physics overflow error. This is likely due to the large scale of your [PROJECT_TYPE] environment. ## Recommended Fixes - **Scale Adjustment**: Reduce the magnitude of your movement vectors by a factor of 10 - **Physics Constraint**: Add a `FVector Clamp` to your movement calculations ```cpp FVector NewLocation = FMath::VInterpTo(CurrentLocation, TargetLocation, DeltaTime, 5.0f); NewLocation = NewLocation.GetClampedToMaxSize(10000.0f); // Add this line ``` ## Documentation Reference See [UE5.7 Physics System Documentation](https://docs.unrealengine.com/5.7/en-US/PhysicsSystemOverview/) for more details on vector calculations in UE5.7
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