The pixel-plugin enables natural language creation and animation of pixel art in Aseprite. Operations teams can generate sprites, apply retro palettes, and export to game engines. It connects Claude Code to Aseprite via the pixel-mcp server.
git clone https://github.com/willibrandon/pixel-plugin.gitThe pixel-plugin enables natural language creation and animation of pixel art in Aseprite. Operations teams can generate sprites, apply retro palettes, and export to game engines. It connects Claude Code to Aseprite via the pixel-mcp server.
No install command available. Check the GitHub repository for manual installation instructions.
git clone https://github.com/willibrandon/pixel-pluginCopy the install command above and run it in your terminal.
Launch Claude Code, Cursor, or your preferred AI coding agent.
Use the prompt template or examples below to test the skill.
Adapt the skill to your specific use case and workflow.
Create a pixel art sprite of a [ITEM] for a [GENRE] game. Use a [STYLE] aesthetic with a [COLOR_PALETTE]. Add subtle animation frames to show [ACTION]. Export the sprite sheet in PNG format with transparent background.
# Pixel Art Sprite: Fireball **Description**: A fiery projectile for a fantasy RPG, animated with a flickering effect. **Style**: Retro 16-bit **Color Palette**: Red, orange, yellow, black **Animation Frames**: - Frame 1: Core glow - Frame 2: Outer flames - Frame 3: Flicker - Frame 4: Core glow **Export**: PNG with transparent background, 32x32 pixels **Sprite Sheet Preview**: 
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