The pixel-plugin enables natural language creation and animation of pixel art in Aseprite. Operations teams can generate sprites, apply retro palettes, and export to game engines. It connects Claude Code to Aseprite via the pixel-mcp server.
git clone https://github.com/willibrandon/pixel-plugin.gitThe pixel-plugin connects Claude Code to Aseprite via the pixel-mcp server, enabling pixel art creation through natural language commands. Users can generate sprites, apply retro console palettes (NES, Game Boy, PICO-8, C64), and create frame-by-frame animations without manual pixel-by-pixel drawing. The plugin supports advanced techniques like dithering, color palette optimization, and shading, then exports to game-ready formats including PNG, GIF, spritesheet layouts, and JSON metadata for Unity, Godot, and Phaser. Game developers, pixel artists, and operations teams benefit from rapid sprite generation and animation workflows.
Install via Claude Code using the /plugin command and select willibrandon/pixel-plugin. Run /pixel-setup to configure your Aseprite path. Create sprites using commands like /pixel-new 64x64 gameboy, describe your art in natural language, and export with /pixel-export png filename.png.
Generate Game Boy-style character sprites with idle animations
Create NES-compatible tiles with dithering effects
Build pixel art game assets with multi-frame animations
Export spritesheets with game engine metadata for Unity and Godot
No install command available. Check the GitHub repository for manual installation instructions.
git clone https://github.com/willibrandon/pixel-pluginCopy the install command above and run it in your terminal.
Launch Claude Code, Cursor, or your preferred AI coding agent.
Use the prompt template or examples below to test the skill.
Adapt the skill to your specific use case and workflow.
Create a pixel art sprite of a [ITEM] for a [GENRE] game. Use a [STYLE] aesthetic with a [COLOR_PALETTE]. Add subtle animation frames to show [ACTION]. Export the sprite sheet in PNG format with transparent background.
# Pixel Art Sprite: Fireball **Description**: A fiery projectile for a fantasy RPG, animated with a flickering effect. **Style**: Retro 16-bit **Color Palette**: Red, orange, yellow, black **Animation Frames**: - Frame 1: Core glow - Frame 2: Outer flames - Frame 3: Flicker - Frame 4: Core glow **Export**: PNG with transparent background, 32x32 pixels **Sprite Sheet Preview**: 
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