Claude Code skills for training Unity engineers at TheOne Studio. Enforces VContainer, SignalBus, concise C# patterns, and code quality standards. Benefits operations teams by ensuring consistent, high-quality code across projects. Integrates with Unity development workflows and connects to code review and quality assurance tools.
git clone https://github.com/The1Studio/theone-training-skills.gittheone-training-skills is a Claude Code skill designed to train Unity engineers at TheOne Studio in consistent coding practices and architectural patterns. It enforces the use of VContainer for dependency injection, SignalBus for event handling, and promotes concise C# coding patterns aligned with studio standards. The skill integrates directly into Unity development workflows and connects with code review and quality assurance tools to maintain high code quality across projects.
Train new Unity engineers on TheOne Studio's VContainer and SignalBus patterns during onboarding
Enforce code quality standards and architectural consistency during peer code reviews
Provide real-time feedback on C# code structure and design patterns in development workflows
Ensure project-wide adherence to studio coding guidelines across multiple development teams
No install command available. Check the GitHub repository for manual installation instructions.
git clone https://github.com/The1Studio/theone-training-skillsCopy the install command above and run it in your terminal.
Launch Claude Code, Cursor, or your preferred AI coding agent.
Use the prompt template or examples below to test the skill.
Adapt the skill to your specific use case and workflow.
Act as a Unity engineer at [COMPANY] specializing in [INDUSTRY] development. Write a [COMPONENT] script for [GAME_FEATURE] using VContainer and SignalBus. Follow TheOne Studio's code quality standards, including concise C# patterns and proper documentation. Ensure the code is production-ready and adheres to the company's architectural guidelines.
# Unity Script for Player Movement System
```csharp
using UnityEngine;
using VContainer;
using VContainer.Unity;
public class PlayerMovement : IStartable, ITickable
{
private readonly SignalBus _signalBus;
private float _speed = 5f;
private Rigidbody2D _rigidbody;
[Inject]
public PlayerMovement(SignalBus signalBus)
{
_signalBus = signalBus;
}
public void Start()
{
_rigidbody = GetComponent<Rigidbody2D>();
_signalBus.Subscribe<PlayerInputSignal>(OnPlayerInput);
}
public void Tick()
{
// Movement logic here
}
private void OnPlayerInput(PlayerInputSignal signal)
{
// Handle player input
}
}
```
## Key Features
- Uses VContainer for dependency injection
- Implements SignalBus for event handling
- Follows TheOne Studio's code quality standards
- Includes proper documentation and comments
- Designed for performance and maintainabilityAI assistant built for thoughtful, nuanced conversation
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