Develop WebGPU applications with Three.js. Ideal for operations teams building high-performance 3D web apps. Integrates with existing Three.js workflows, enabling advanced rendering capabilities.
git clone https://github.com/dgreenheck/webgpu-claude-skill.gitDevelop WebGPU applications with Three.js. Ideal for operations teams building high-performance 3D web apps. Integrates with existing Three.js workflows, enabling advanced rendering capabilities.
No install command available. Check the GitHub repository for manual installation instructions.
git clone https://github.com/dgreenheck/webgpu-claude-skillCopy the install command above and run it in your terminal.
Launch Claude Code, Cursor, or your preferred AI coding agent.
Use the prompt template or examples below to test the skill.
Adapt the skill to your specific use case and workflow.
I'm developing a WebGPU application using Three.js. I need help with [SPECIFIC TASK, e.g., 'optimizing shader performance' or 'implementing a custom post-processing effect']. Can you provide code examples, best practices, and troubleshooting tips for this? My application is focused on [SPECIFIC USE CASE, e.g., 'real-time 3D rendering for architectural visualization'].
# WebGPU Optimization for Three.js in Architectural Visualization ## Shader Performance Optimization To optimize shader performance in your Three.js WebGPU application for architectural visualization, consider the following strategies: - **Minimize branching in shaders**: Branching can lead to performance penalties. Simplify conditional statements and use uniform values where possible. - **Use efficient data structures**: For example, use `float` instead of `vec3` for color values when possible. - **Avoid dynamic branching**: Dynamic branching can cause performance issues. Use static branching or uniform values instead. ## Custom Post-Processing Effect To implement a custom post-processing effect in your Three.js WebGPU application, you can use the `THREE.ShaderPass` class. Here's an example of how to create a simple blur effect: ```javascript const blurPass = new THREE.ShaderPass(blurShader); // blurShader is a custom shader that you've created blurPass.uniforms['tSize'].value.set(window.innerWidth, window.innerHeight); // Add the blur pass to your post-processing pipeline composer.addPass(blurPass); ``` ## Troubleshooting Tips - **Check for WebGPU errors**: Use the `THREE.WebGPUError` class to catch and handle errors. - **Profile your application**: Use the browser's built-in profiling tools to identify performance bottlenecks. - **Test on different devices**: Ensure your application runs smoothly on a variety of devices and browsers.
AI assistant built for thoughtful, nuanced conversation
IronCalc is a spreadsheet engine and ecosystem
Service Management That Turns Chaos Into Control
Customer feedback management made simple
Enterprise workflow automation and service management platform
Automate your spreadsheet tasks with AI power
Take a free 3-minute scan and get personalized AI skill recommendations.
Take free scan